F. SHANE SUMSION 3D Environment Artist CONTACT INFORMATION Web: sumsion3d.com Email: shane@sumsion3d.com Phone: 385.242.5275 Skype: jinngonqui CAPABILITIES 3D ENVIRONMENT ASSETS - Contributing an architectural design perspective to environmental art and level design. - Producing game-ready environment art assets, referencing concepts and research, through modeling, texturing, lighting, and some animating. - 3dsMax, Maya, Rhino, Zbrush, Quixel, CrazyBump, Xnormals, Unity3D, and UnrealEngine4. SCRIPTING AND PROGRAMMING - Frequent Use: MaxScript, PyMel, Python, MEL, and VBA. - Past Experience: PHP, JavaScript, MySQL, SQL, HTML, C#, C++, and Java. EXPERIENCE POINT AND THINK, SKULL JELLY STUDIOS, UNIVERSITY OF UTAH, 2014 Jan - 2015 May - 2D hand-drawn game, with a twist on the classic mechanics of the Point and Click genre. - Produced game environment and props, maintaining gameplay attention on characters. - interim: http://game.skulljellystudios.com/ PROTOCOL: TRANSCENDENCE, UNIVERSITY OF UTAH, 2013 Nov - 2013 Dec - 2D top-down stealth game rapid prototype, developed with 3D assets. - 1ST PLACE PEOPLE’S CHOICE, NATIONAL WIN8 APP CONTEST, TEAM PROJECT, 2014 - http://apps.microsoft.com/windows/en-us/app/protocol-transcendence/f27ae0fb-a727-408c-8499-d4b25f41a5b3 3D ILLUSTRATOR + TECHNICAL ARTIST, BOWEN STUDIOS, 2013 Jul - 2015 Apr - Delivered architectural illustrations and animations on-time and to client specifications. - Modeling, texturing, lighting, and animating. - Scripted dozens of tools for automation of complex and routine in-house processes. INTERN TECHNICAL ARTIST, BOWEN STUDIOS, 2014 Jan - 2014 May - Automation of preparation of high poly count environment models, for use in the Unity3D engine as baked low poly models and textures. - Internship purpose was to take existing project models and materials (used for high resolution renders and animations), and prepare them for use in a game engine. - As required by Internship proposal, the completed system required minimal user intervention. TEACHING ASSISTANT: DESIGN THINKING, UNIVERSITY OF UTAH, 2013 Aug - 2013 Dec - Multi-Disciplinary Design program. - Led discussions on the design process, and on design project critiques. VISUALIZATION DESIGNER, G86, 2013 Jan — 2013 Jul - Multi-disciplinary design studio. - Designed and produced visualizations for the marketing group. - Contributed design critiques. EDUCATION MASTER OF ENTERTAINMENT ARTS AND ENGINEERING, UNIVERSITY OF UTAH, anticipated May 2015 - Art track – Environments Emphasis. - Multi-disciplinary cohort studio environment, working directly with producers and engineers. - Conceptualized, designed, developed, and published several video games. - Protocol: Transcendence, Microsoft Store, 2014 (http://apps.microsoft.com/windows/en-us/app/protocol-transcendence/f27ae0fb-a727-408c-8499-d4b25f41a5b3) - Point and Think, published to Android Marketplace (Google Play), 2015 (http://sumsion3d.com/pnt) MASTER OF SCIENCE IN ARCHITECTURE, UNIVERSITY OF UTAH, 2007 - “Digital Windows: cause + effect between reality + virtuality” (http://content.lib.utah.edu/cdm/ref/collection/etd2/id/1629) - Interactive physical spatial experience, in a digital world, without harness or headset – pre-Kinect. AWARDS - 1ST PLACE PEOPLE’S CHOICE, NATIONAL WIN8 APP CONTEST, TEAM PROJECT, Protocol: Transcendence, 2014 (http://eae.utah.edu/student-prototype-wins-modev-contest-and-10k/) - WINNING DESIGN CONCEPT, BRT TEAM DESIGN COMPETITION, 2005 (http://www.deseretnews.com/article/650212041/5-at-U-are-winners-with-bus-stop-design.html?pg=all) - HIGHEST HONORS, PROPAGANDA MACHINE, TEAM DESIGN COMPETITION, 2004 (http://content.lib.utah.edu/cdm/ref/collection/UROP/id/201) - HIGHEST HONORS, CAPITOL MONUMENT, TEAM DESIGN COMPETITION, 2003 (http://1drv.ms/1utX4y4)