LinkedIn Profile :: linkedin.com/in/shane-sumsion-b8173bb Portfolio Website :: sumsion3d.com shane@sumsion3d.com 385.985.7967 F. SHANE SUMSION :: ARCHITECTURAL ILLUSTRATOR SKILLS ::: 3D ART AND ILLUSTRATION - Immersive photorealistic architectural VR, rendering, modeling, and some animating. - 3dsMax, Maya, and some Revit, Z-Brush, Blender, and Rhino3D. - Substance Designer and Painter, V-Ray, Quixel Suite, CrazyBump, and Xnormals. - Unreal Studio DataSmith / Unreal Engine 4, and some Unity3D 5 and Stingray Engine. SCRIPTING AND PROGRAMMING - Extensive and complex solutions using MaxScript, PyMel, Python, MEL, and UE4 BluePrints. - PHP, MySQL, SQL, HTML, Java, VBA. PROFESSIONAL EXPERIENCE ::: 3D ENVIRONMENT ARTIST + TECHNICAL ARTIST :: DYNAMIC DESIGN SOLUTIONS :: (since 2015 May) - Architectural immersive VR, 3D modeling, rendering, and animating. - Enhancing artist tools, and automating workflows. - High-poly and Low-poly modeling, texturing, UVing, lighting, and baking. - Design Box and Design Thinking iterative processes focused on finding the fun! VISUALIZATION COORDINATOR :: LAYTON CONSTRUCTION :: (2017 Jun - 2018 Oct) - Solved challenges with selection of design elements by aiding stakeholders in deciding on options through interactive and immersive photoreal Virtual Reality. - Dramatically enhanced healthcare mockups through interactive Virtual Reality. - Orchestrated new Unreal Engine 4 interactivity based on team needs and client requests. - Supported client needs through coordination of powerful custom BluePrints and plugins. - Elevated client vision through team coordination, compositing renderings into site-photos. 3D ARTIST + TECHNICAL ARTIST :: DIJT :: (2017 Jan - 2017 Jun) - Researched and developed studios implementation of Virtual Reality for architectural designs focused on viewer experience. - Defined VR user experiences through optimization of provided model and photorealistic development inside of Unreal Engine 4. - Quickly arrived at high quality visuals by leveraging the Design Thinking iterative process. 3D ILLUSTRATOR + INTERN TECHNICAL ARTIST :: BOWEN STUDIOS :: (2013 Jul - 2015 Apr) - Delivered architectural illustrations and animations on-time and to client specifications. - Modeling, texturing, lighting, and animating. - Streamlined in-house processes and tools through design and scripting of automation. VISUALIZATION DESIGNER :: G86 :: (2013 Jan - 2013 Jul) - Product design studio; produced marketing visualizations, and contributed design review. 3D ARTIST + DESIGNER :: UNIVERSITY OF UTAH : EAE :: (2013 Nov - 2015 May) - Point and Think :: SKULL JELLY STUDIOS : Published thesis game :: (2015 May) o 2D hand-drawn game. Twist on classic mechanics of the Point and Click genre. o Iteratively developed art assets, maintaining gameplay attention on characters. - Protocol: Transcendence :: Published prototype game :: (2013 Dec) o 2D top-down stealth game rapid prototype, developed with 3D assets. o 1st Place Peoples Choice Award : Microsoft Sponsored MoDev national win8 app contest. (2014) TEACHING EXPERIENCE ::: ADJUNCT INSTRUCTOR :: ART INSTITUTE OF SLC : GAME ART AND DESIGN :: (2016 Feb - 2017 Dec) - Developed curricula, and taught classes in game arts and development. (Lecture + Lab) o See LinkedIn for teaching approach and details. TEACHING ASSISTANT : DESIGN THINKING :: UNIVERSITY OF UTAH :: (2013 Aug - 2013 Dec) - Multi-Disciplinary Design program. Led discussions and critiques on the design process. OTHER EXPERIENCE ::: INDUSTRIAL DESIGNER :: OPSGEAR :: (2006 Apr - 2008 Jul) - Increased realism and functionality of training tools from concept through fabrication. - Improved visual quality with each deployment of dozens of various scale products. - Met ruggedness requirements for modifications of training shrouds for paint-ball markers. - Streamlined process of developing assembly instructions directly from fabrication files. - Maintained relative time-to-market while increasing design complexity and visual details. EDUCATION ::: MASTER OF ENTERTAINMENT ARTS + ENGINEERING :: UNIVERSITY OF UTAH :: (2015) - Art track Environments Emphasis. Multi-disciplinary cohort studio environment. - Conceptualized, designed, developed, and published video games. - Maximized fun and optimized game through collaboraton with producers and engineers. MASTER OF SCIENCE : ARCHITECTURE :: UNIVERSITY OF UTAH :: (2007) - Digital Windows: cause + effect between reality + virtuality was an interactive physical spatial experience, in a digital world, without harness or headset pre-Kinect. - Winning Design Concept : BRT Team Design Competition [undergraduate] :: (2005)